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(+1)

:sparkles~1: Game Review Time :sparkles~1:

What I liked

The thematic transition between the upgrade area and the defence area is very well done with environmental elements which show that time is slowed down outside. The gameplay loop is tight and straight forward without the need for a very complex tutorial.

The art for the game is very  readable. easily distinguish between the enemies which are heading for the heart and the enemies which are heading after me. However, I would recommend changing their visuals to beyond just colour, as it is not accessible to those with vision impairments. 

What I didn't like and how to address it

The presence of sound effects is excellent, each action has its corresponding sound effect, however the repetition is eventually a bit grating on the ears. I would recommend before playing the sound, you set the pitch variable from the audio source component to Random.RandomRange(-.01f,0.1f). This will give you a lot more audio variance, and bang for your buck per sound clip. 

The progression for the upgrades is a bit steep, instead of doubling the cost each time use you can use other progression matrix's. Consider the following:

Cost Goes up by: (current cost - previous cost)
1 1
2 1
3 1
5 2
8 3
13 5
21 8
34 13
55 21
89 34

This creates a smoother upgrade cost curve.

The duration the normal mode takes to complete is a bit too long, I would recommend cutting it down by about 30%, then play testing it with a few friends. Try and find people who aren't in your dev team to test your games as a developer you will always be the most experienced player until release.

Potential Improvements

I would recommend next time working off of WebGL for gamejams, as it allows a lot more people to play your game. 

I would recommend adding a small trail to the movement of the character as a nice little detail.

Overall Thoughts

The game is pretty good! I played it a couple of times and got pretty far in. It only really needs a few tweaks and a some small bits of polish, but overall it's a nice portfolio piece!

(1 edit) (+1)

Ooo Thank you for the crazy good review!!! You said on twitch that you did a structured review, but did not expected this level of a review. Thank you so much!

I really did not think about changing the enemies visually because of visual impairement that is a really good point.

The sound effect problem I actually noticed, but only after the game jam ended :( so I already fixed it for my pos-jam version.

The upgrades progression was something I was kinda lost on how to do it to be honest. Your arragenment looks good I will test it, but also look at other options.

The duration of the normal mode I actually choose after a playtest of a friend on an endless mode, but apparently I choose someone too good at top-down shooters because everyone I saw playing after it had the same problem to finish it. Will definetly test more the duration for it.

I actually wanted to do a WebGL build, but I thought it would lag because I used a lot of light effect, but after seeing some other games from the jam I think I understimated the power of the WebGL build lol

Your review really made me happy. Thank you so much!

(+1)
The duration of the normal mode I actually choose after a playtest of a friend on an endless mode, but apparently I choose someone too good at top-down shooters because everyone I saw playing after it had the same problem to finish it. Will definetly test more the duration for it.

The general golden rule of thumb for arcade games that I've found is take whatever performance your average play tester had, and put on a 20-30% penalty on their score, then adjust the game accordingly until they've reached their original score.