Ooo Thank you for the crazy good review!!! You said on twitch that you did a structured review, but did not expected this level of a review. Thank you so much!
I really did not think about changing the enemies visually because of visual impairement that is a really good point.
The sound effect problem I actually noticed, but only after the game jam ended :( so I already fixed it for my pos-jam version.
The upgrades progression was something I was kinda lost on how to do it to be honest. Your arragenment looks good I will test it, but also look at other options.
The duration of the normal mode I actually choose after a playtest of a friend on an endless mode, but apparently I choose someone too good at top-down shooters because everyone I saw playing after it had the same problem to finish it. Will definetly test more the duration for it.
I actually wanted to do a WebGL build, but I thought it would lag because I used a lot of light effect, but after seeing some other games from the jam I think I understimated the power of the WebGL build lol
Your review really made me happy. Thank you so much!
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The duration of the normal mode I actually choose after a playtest of a friend on an endless mode, but apparently I choose someone too good at top-down shooters because everyone I saw playing after it had the same problem to finish it. Will definetly test more the duration for it.
The general golden rule of thumb for arcade games that I've found is take whatever performance your average play tester had, and put on a 20-30% penalty on their score, then adjust the game accordingly until they've reached their original score.