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(1 edit)

Trying to import this into my existing project. Copied the folder 'Shaders', but then I am confused with " 2. Add the precision_multiplier as a float shader global in Project Settings, ensuring it's value is minimum 0 (non-inclusive), and maximum 1 (inclusive).". What do you mean by this?

Edit: I got it to work, my dumb ah just had to look at the demo project for reference :)