Yo thx for this really nice asset, downloading it right now! Don't know if you plan on doing this but you should really make another set in this style, its very unique and stands out in the 8x8 space.
IndieQuantumStudios
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Trying to import this into my existing project. Copied the folder 'Shaders', but then I am confused with " 2. Add the precision_multiplier
as a float
shader global in Project Settings, ensuring it's value is minimum 0 (non-inclusive), and maximum 1 (inclusive).". What do you mean by this?
Edit: I got it to work, my dumb ah just had to look at the demo project for reference :)
Thank you so much for this tileset! I am having some trouble here on which is which. It comes with 4 files here, one is the tileset itself, the other 3 are atlas tilemaps for floors, high walls, and low walls.
In terms of placing the tiles, I'm having some trouble which tiles belong inside or outside.
Thank you for the suggestion! My idea with the light and dark theme is mainly to establish that connection with the player or the player to establish a connection with the theme of the game. I don't know if this is to harsh of a topic on here but like some other games that explore mental health, I to want to do this. As a person who suffered from depression in the past, the light and dark theme is something that I want to really reflect in the game. The dark is loneliness, sadness, despair, and fear while the light is comfort, joy, faith, and courage.
Sorry if my explanation is not well thought but that's where I want to head with this theme. I went with the good will fight bad trope because hope (light) is like your mental warrior trying to defend and fight of against your dark moments in life, at least that's how I see it. Now in terms of the bird protagonist or bird theme, that was something that I just picked on since birds symbolize new beginnings, hope, freedom, prosperity, peace, and joy.
I know it's not a lot right now but I just wanted to project my idea. Like the other day I was thinking to myself that the game should follow kind of like animal themed or something. Like Hollow Knight, Hollow Knight is a bug themed metroidvania which executes its environments perfectly.
So I am starting to design the protagonist and I quickly searched "light warrior" or "warrior of light". The images I got was a figure with wings, which would make sense as like light is directed to divine or hope which was what I was going for. When the wings came up I was like maybe I could do the game bird themed. Maybe bird themed is a little cheesy at the moment but I feel that it could have a lot of potential gameplay wise.
Hi there,
I have been stuck in coming up with fresh ideas for my next game and have just potentially found an "ok" concept. A few days ago when I was brainstorming ideas for my next game, a friend of mine told me to focus on a central theme that my game can follow. A theme that I always wanted to do was light and dark.
I like this theme a lot as not only can the gameplay surrounding this theme can be unique but also can allow me to connect personally with this theme. I have been playing tons of indie game lately and I noticed that most indie games portray emotion. Strong emotion that it actually allowed me to connect with the characters and story at a more personal level.
With the theme light and dark, I was thinking in creating a game where you play as like a light warrior or a chosen person of the light. As a chosen person of light, you are tasked by returning light to a kingdom that has fallen into darkness. I am currently writing the story of this.
Please do give me some feedback!
Ok, for the bundle title I could only come up with "Retro Challenges: Puzzles & Jumps" or "Retro Mindscape: Jump, Solve, Conquer!", you can choose between the two on which sounds better or don't use any of them.
For the description area of my game, put:
- Plunge into the mysterious depths as you seek the buried escape pod beneath the planet's surface
- Hand crafted levels and boss chases
- Controller support
I did not receive anything from itch, so I found this on the Co-Op Bundles section: Once the page is created you'll have to get each participant to approve it by having them head to the page of the bundle. You'll have to send each of them a link, they will not be notified by itch.io. So it looks like you have the link of the bundle.
Yo Magicsofa, I absolutely love this game. I like the progression of the game and how each room has great puzzle design. When designing a puzzle game, it is important to have those "ah" moments for the player. I definitely had those "ah" moments.
Please check out my game, Beneath, and do please tell me what you think!
Hi There!
Just recently released my very first game, Beneath, a small and very simple 1-bit platformer about an alien who plunges into the depths of an unknown planet and needs to find the escape pod to escape the planet!
This project took me about 3 weeks to complete and is by no means perfect, but I hope that everyone who gets to play "Beneath" can enjoy it as much as I have enjoyed making this project!
Upon releasing my very first game here on itch "Beneath", I came up with a new idea for my next game. Lately I have been fascinated with liminal spaces and their comfort and yet fear about them. I am thinking in making a liminal spaces horror game, psychological liminal horror to be exact.
I want to explore the effects on the mind when a person is stuck in liminal spaces, forever alone with nobody but themselves. Now this is a totally random deviation from what I'm taking about (I'm just throwing ideas) but recently I watched a video from Forge Labs playing a Minecraft mod pack called "From the Fog". The link to Forge Lab's video: https://www.youtube.com/watch?v=dxw6ZSra0GQ
Basically it adds Herobrine to the world, but the psx visuals really gave it that 'scary' aspect to it and made you think that someone was watching you from a distance but you couldn't really tell. I really liked the fact that the game played with your mind in terms of hearing things and seeing things, it gave it that psychological touch to it and really loved it.
I was thinking in doing something similar but with liminal spaces, and instead of having something watch you, nothing is truly their. It is just your mind playing with you because of the spaces themselves. I'm just throwing ideas here so that I can come up with a solid direction for my next game.
What do you think? Feel free to brainstorm with me a throw some of your ideas here!
Hi there, I'm IndieQuantum and I have just released my very first game "Beneath". "Beneath" is a very simple 1-bit platformer about an alien who crash lands on an unknown planet. Plunging into the depths of the planet, your mission is to find the escape pod beneath the planets surface.
I really liked the clean and simple look from 1-bit games and was a look I was really going for. Yes the game is not perfect and not as good as most platformers out there but I hope the game is enjoyable enough for everyone to play.
Since this is my very first game ever made, I hope that everyone who plays "Beneath" can enjoy a good experience as much as I have enjoyed creating this game!