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Sorry for the huge delay in responding. I don't have any references for spells yet. Since this is a game heavily inspired by Mage: The Ascension, you can take inspiration from the type of magic that is done there, just simplifying all the systems involved.

Basically, the character can do anything that their Paradigm (belief) allows. This is quite open, I know. In fact, characters can try very powerful effects, but doing so openly can accumulate Paradox and draw unwanted attention.

In the end, it is up to the players to decide how epic or subtle the game will be, and the GM is encouraged to respond accordingly.

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 I think I can understand the idea better now... but for example, the Hellbender Paradigm, what would be possible to do with it? Can you give some examples?

Let's see. The Hellbender paradigm says:

"Even the devil can be tamed if you know his weaknesses".

This paradigm indicates that the magician is someone who deals with secrets and manipulates weaknesses. Maybe in a John Constantine kind of vibe. This can be interpreted in several ways, for example:

  • Performing a ritual to discover an enemy's weakness, such as a fear or a desire.
  • Manifesting someone's fear, after discovering it.
  • Concentrating for a moment to discover the weak point of a structure, such as a wall, where even a punch could knock it down.
  • If you know someone's weakness, you can give them an order that they cannot refuse.
  • Forcing someone you have done a favor to do something for you in return.
  • Perhaps summoning lesser demons to perform small services, as long as you compensate them adequately.
  • Forcing someone to assume their true form if you know their true name.

And so on. The idea is to extrapolate the interpretations of the paradigm to create evocative effects.

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this explain was very helpfull, thanks