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(+1)

Wild and slightly disorienting in a wonderful way. Cool VFX when you ventilate the cowpokes. I think my preference would have been for a fixed viewmodel for the gun, but maybe that's me being uptight. Either way, that sort of drifting movement for an FPS is a great idea. Hope you keep working on it or take the movement system into another game.

(+1)

Thanks! Yeah when you're blasting the gun can get a bit wild, might be improved by having a gap between shots. I definitely think there's lots to be plumbed from taking tank controls in new directions. Currently have a vision in my head of using this system for pirouetting in the air...