I love games with this kind of aesthetic, but had some difficulty playing this one. I don't know if I was just missing something obvious about the puzzles, but a lot of the levels seemed like they necessitated nailing really difficult/precise jumps that I just couldn't do. While I doubt it's needed for this game (?), I can't bunny hop to save my life, and quite honestly don't even now how you're supposed to do it, and my skill at the rest of Quake movement follows similarly. I was only able to complete "Look Up", and that required landing a jump so precise I quite nearly gave up. This was very polished, so good work on it, but I found it difficult to enjoy personally. I still feel I was missing something obvious about the puzzles, though... I had to be... so I won't dock points for it.
Edit: Somehow, this comment got posted twice. I deleted the other copy, but you may have gotten two notifications. Sorry about that!