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Hi! Can infact confirm that while it's possible to use movement tech to skip puzzles, it's not exactly necessary - we didn't want a situation where a puzzle requires a really tight jump to be completed - this is good feedback though, as it lets us know that the visual cues we gave to the player in a few maps might not be enough to drive the point home, so we'll iterate on more beginner-friendly design that eases the player into the mechanics more gracefully in a postjam version ^^