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(+1)

Nice game! Some weapon upgrades would be interesting.

I think I died one time without apparent reason, when moving to a previous room in the first game mode. It's possible there waere some invisible amoeba leftovers.


I'm curious, how did you make the amoeba graphics? Some shader?

Unity particles, rendered into a texture, then that texture fed into a custom shader on a plane that does metaballs.