This is such useful feedback - thank you so much! Spinning wasn't a strategy I'd really considered until I watched a friend play, but seeing that they used it extensively I went back to make sure it was useable in as many places as possible. I'm interested in seeing how many traversal options I can add, and using specifically designed sections that force the player to try different approaches could be really fun :)
I'll have to try a few things with the disappearing handholds I think, whether it be as simple as extending the time limit or perhaps working to create alternate routes so the player's not boxed in.
A timer for the post-jam version is planned :)