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Uh? Damn that's impressive, the atmosphere, the dressing, the VFX and sound design woa it's insanely polished.

It's a great idea to use the scale theme as a timescale, I wasn't expecting to play with it, and the relativity of timescale depending of where the objects/player are placed with the spheres was very clever.

I love that the presentation also serves the gameplay here, like how the particles are a feedback about your own timescale compared to the world. Ending was also a great surprise, I wish it had more gameplay but it's a cool reveal.

Congratulations, it's a really cool concept and even though it was quite difficult to get to the end at first (controls tend to be a bit slippery, air control is also not as generous as I think I would have enjoyed it), i ended up playing it for the score, looking for shortcuts. My best time is 1:48:57