I was sad when enemies stopped spawning. I wanted to get projectiles so big they covered the entire screen! Fun game that made me want to keep playing. A pause would have been nice but it looks like tabbing out does pause it. Since the attack/dodge on was mouse button I was expecting the sword swing/dodge direction to be based on mouse pointer location and not the last player movement direction. UI was slick looking. It wasn't immediately obvious that you needed to click on icons and not the text since they are similarly circled. Overall everything worked really well together, good hit boxes too. Good job doing this in the jam time!