The Great: The movement feels really good, the sound design and music are sweet, and everything was clear just from the design of the game.
The Good: The application of the theme made sense and was satisfying enough. The rewards made sense and impacted the game (some more than others).
The Okay/Bad: Getting stuck on enemies means losing all your lives at once. It didn't feel like I had a real opportunity to come back from the brink (which where I think a lot of these games shine). The cost of life was too high as well... it crowded out the other, more interesting, stuff in the game.
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