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Will You Scale?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1160 | 3.475 | 3.475 |
Overall | #2835 | 3.075 | 3.075 |
Style | #2945 | 3.075 | 3.075 |
Creativity | #4464 | 2.675 | 2.675 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can scale upto 5x their size, granting invincibility, but only for a few seconds.
Development Time
96 hours
(Optional) Please credit all assets you've used
I have used the Press Start 2P font, JSFXR for the sound effects, and my friend has made some environment assets.
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Comments
Really tight controls! It was a little tough for me though!
The Great: The movement feels really good, the sound design and music are sweet, and everything was clear just from the design of the game.
The Good: The application of the theme made sense and was satisfying enough. The rewards made sense and impacted the game (some more than others).
The Okay/Bad: Getting stuck on enemies means losing all your lives at once. It didn't feel like I had a real opportunity to come back from the brink (which where I think a lot of these games shine). The cost of life was too high as well... it crowded out the other, more interesting, stuff in the game.
Thanks for submitting!
I love the level of polish and care that was put into the gam, it really helps give impact to everything you are doing :]
Other than taking a bit to experience the scale mechanic, It’d be cool to see more upgrades!
the movements with the weapon are fluid and satisfying, I love it! and I like the retro score with the animation, it may be a subtlety but I find it cool. great job!
I like the fast paced, clean gameplay. I wish you maybe started with 20 coins so that you could see immediately what it was like to grow big. It took me several attempts to survive long enough to see it. I also never wanted to spend money in the shop between levels because it would subtract from reaching 20.
Thank you for your feedback! I hope that the "economy" doesn't ruin the experience for you, but I can see what you mean!
Everything comes together to make a really satisfying game. Just wish the camera showed a bit more of the map cuz the slimes keep one-upping me haha
Really nice game, the juice was on point and great artstyle!
Cool game! I enjoyed it. I think it would be quite cool if the bullets would also scale up with the player. Good job, the visuals are great too.
Enjoyed the juice!
I thought it was a very fun game to play! Great work!!
Neat game! Very fun, and impressive for 72 hours. Great job!
Similar to surviv.io it is a fun click shooter game where you run around and kill enemies, very basic art, which i like, although i would add more stuff to it. Overall it is nice! Needs more content in my opinion :)
Fells super super responsive. Shooting enemies is fun
Fun! Very juicy, love the game feel. Nice work, feels very polished :)
NOOOOO I had a super awesome score, but I was spamming click before I died and accidentally clicked “Give Up”…
Had a lot of fun playing it!
hehehe something about the walking animation of the player character makes me smile (˶˃ ᵕ ˂˶)
gameplay feels smooth; more polish for game juice would do this game wonders, preferably feedback when firing and taking damage... could use a bit more 'oomf'
( -_•)▄︻テحكـ━一💥
haha I'm not too good at walking animations! I did want to add some recoil when firing, but... priorities! Thank you for playing!
Simple take on the theme, but this works really well!! The sounds are satisfying and this feels good to play :)
cool top down box shooter game!
The sliding motion of the character adds a lot! I'd love to see more power ups with AOE!
Great work, loved the art style and game feel. Would have liked a little more field of view, the enemies seemed to sneak up on me :)