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(+1)

Wow that's a big team who worked on this game! Love the visuals, the music, and of course the round little guy. Couple things to point out, the character would feel much better to move around with if their acceleration increased significantly when trying to turn around. That's a common trick to prevent sluggish movement even if the character does technically "move fast". Also the spikes were sometimes hard to see against the ground tiles, but I do really appreciate that spikes don't reset the player. Great game overall!

(+1)

Thank you so much for playing and for your feedback! I'll pass your tip about the movement onto the programming team :D

(The spikes were just the grass from the ground tiles, but flipped upside down and recoloured to save time. I agree they definitely could do with proper contrast and a more defined shape)