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LobsterFox

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A member registered Aug 16, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much for playing and taking the time to leave a review! Glad you liked it!

It means so much to hear this feedback as the mc artist!  We're really pleased with how the vibes in the home section turned out! Thank you so much for playing!

Thanks for playing and taking the time to leave feedback! Originally there was supposed to be a more strong contrast between the home (calm) and work (storm) sections of the game. The workday was meant to be more warioware style, with fast-paced mingames that are stressful to deal with. But we kind of ran out of time and the intensity of the storm was lost. 

Thank you for checking it out!

Awww thank you so much for leaving such kind feedback! It means so much to hear!

Thank you so much for playing! Glad you liked it!

Thank  you!! The game definitely needs more polish and direction. The work day was intended to be more like warioware; very fast paced and stressful, and you don't get a lot of time to do things. But uh yeah that's something we'll have to work towards when we revisit the game haha

Thank you! Yeah, the office section was meant to be more like warioware. Very fast paced minigames that were both impacted by your stats and could affect your stats. Unfortunately we just didn't get enough time to properly implement it, or design enough minigames to really fill the space. It's definitely something we're looking at refining after the ratings are done. 

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Aaaah! Thank you so much! It means a lot to the whole team to hear such praise!

Thank you so much! So glad you enjoyed it!

Thank you so much for leaving such detailed feedback! And it's such an honour to hear your feedback on the art! I'll make sure to pass this on to the other artists!

We definitely had a bit of a crunch to do the office bit, so it really didn't come off the way we wanted (The original concept was more of a warioware-type gameplay, which would have been more intense and really delivered on the storm theming).

As for the depression aspect, that was originally the plan, and we also had plans to represent this visually and through gameplay, but we steered away from it for now because of the short timeframe to make the game. If we tackle it, we wanted to make sure it was done with care, which is something that's harder to do with a short time limit. But it definitely was something we had thought about.

Thank you so much! Oh we wished we had more time to put in more lore and really flesh out the mc's life a bit more!

Thank you so much! We're definitely super happy with how the game looks!

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Thank you so much for your glowing feedback!! It means so much to hear this! And thank you so much for also letting us know about this bug!

I think the setup of "Hey, your house doesn't have insurance: Go protect it from a storm" is so funny! I did have a lot of fun playing, pushing the little houses around as well. Sadly I didn't make it past the tornado level, since I couldn't figure out what the mechanic was. But still. Had a good time with what I did play!

Thank you so much for your feedback! We definitely could have done with a short introduction just to kind of set the scene. But still, glad you enjoyed the first bit despite the lack of direction!

Thank you so much for your feedback! It means so much to us to hear your feedback on the art! On my end, this was my first time having to wrestle with opentoonz, so it is very reassuring to hear the animation was alright!

But yeah, things didn't quite go to plan overall, and we didn't get the chance to playtest and balance the game properly before uploading it, as BinaryBob said. It really was a mad scramble to the end. 

Thank you so much! Glad you liked it!

Thank you!!! Hahaha when I was designing the character I ended up getting upset I didn't have that kind of hair, or the office outfit... Uouughhh. But yeah, glad you enjoyed the game!

Thank you so much! Very fair! We could have done with a brief introduction before the game starts!

Thank you!! Yeah it was kinda fun to work in 2.5D. A bit nerve wracking, since all of the artists were 2D artists, but we're really happy with how it turned out!

Thank you so much!! Yeah most of our attention definitely went to the home phase and we uh. Were hit with the realisation that the storm phase wasn't finished yet haha

Thank you so much! Glad you enjoyed it!

Thank you for playing and for taking the time to leave in-depth feedback! Yeah this concept was definitely a bit ambitious for a 7 day jam, and I think if we had more time, we'd dedicate that to balancing out the office section and making it more fun and properly chaotic

Thank you!! We're so happy with the way the vibes turned out!

Thank you so much! Glad you liked it!

Thank you so much for taking the time to play! True, the work segment is still a bit rough haha

Thank you so much for playing and for your feedback! I'll pass your tip about the movement onto the programming team :D

(The spikes were just the grass from the ground tiles, but flipped upside down and recoloured to save time. I agree they definitely could do with proper contrast and a more defined shape) 

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Thanks for taking the time to play and rate the game! Yeah you make a good point... Danger signs are usually supposed to be... before the danger... I think that was something that was overlooked in the uh... the process.

Thank you!!! So glad you enjoyed it!

Thank you so much!! It's so exciting to hear that you enjoyed the game! 

Melancholic does feel like the right word. There is something bittersweet about it

AAAAAA! Good news is that some of us do plan to keep working on the game slowly (Not nearly at the pace we were doing for the jam), which is super exciting! The lore was stuff that we came up with while we were working, and it went into who used to live at the place, how the tools came to life, and how they want to go to the stars because they want to reunite with the people who used to live there. It got strangely heartbreaking, but we love some bittersweet lore in our silly raindrop game.

Even if development doesn't go beyond fixing this build, I defo will probably doodle art and concepts featuring my interpretation of the lore and timeline.

"Dramatic" is definitely a good way to describe the movement, it is a little chaotic and mayyybe needs some tuning haha.  But glad you enjoyed! Thank you so much for taking the time to play and rate our game despite the low spoon count- I hope you manage to get some rest after the jam!

AAAH! Thank you so much! As one of the artists on the team, it means so much to hear such glowing feedback and I will absolutely be passing this on to the rest of the team! Definitely agree the player controls need some tuning and there are mechanics that need a better introduction though!

We have so much lore behind the scenes for this droplet it's not even funny...

Thank you so much! Yeah the controls are something that definitely needed more time in the oven haha

Thank you so much for playing and taking the time to leave such detailed feedback! Yeah I agree our implementation of the mass changes has so much more potential than what we've put in, but still glad you had fun with the movement as-is (It is fun to just bounce around as a silly lil guy :D). We definitely wanted to see cool movement tech be found for this game, so really cool that you found that, even though it was uh.... not a planned movement option haha. (I will be testing that out for lvl 3)

We are SO proud of the audio team! They did an amazing job bringing the game to life! I'll be sure to pass on your compliments!

Thank you so much!

Yeah we only got as far as making three levels within the time frame of the jam, and I do agree that we probably needed to introduce the damage system a bit, since the cost of taking too damage is eliminating your dash ability, rather than a health system. But thank you so much for taking the time to play!

Thank you so much for giving the game a go! We really appreciate it!

Thank you! The level designer and composer absolutely delivered for this! We're so proud of them!