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(+3)

Really well polished and fantastic art. I will say, it is a little bit too easy to just hug the left wall and shoot anything above you, basically skipping all the timing/strategy. This could be solved with other things falling, e.g. spikes, maybe some enemies, etc. to spice things up and keep the player on their toes. That's just me backseat designing though. Overall, it's a great entry :)

(+2)

Oh really great catch! Yeah we were hoping for some more enemy variations but that strat is new so good stuff. Thanks again for giving our game a try :)