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(+1)

Here’s what I liked:

  • simple mechanics, on theme, easy to figure out
  • at first dashing is not very useful, but when you get big and sluggish it becomes more helpful
  • only game I’ve played this jam can pause! (always appreciated)
  • no obvious bugs that affect play

Here’s what I think can be improved:

  • camera follow is a little jarring: I think you need a dead zone in the middle where the camera doesn’t follow. Are you using Cinemachine? It’s super easy to do and tweak the smoothness of the follow
  • no obvious win condition (but maybe I didn’t play long enough?)
  • the bounciness off the sides is actually pretty fun! I would have liked some wall objects in the middle of the map to strategically bounce off of, especially when scaled up and turning is slow

Nice work!

(+1)

Wow, thank you for this in-depth feedback! I tried to program the camera myself, which didn't turn out very well. Cinemachine looks very useful, so thanks for the recommendation! There is a win condition (if you last long enough, you get to a final boss), but I definitely should have included a progress bar  or a "round x of y" or something like that to make that more obvious. Having bouncable objects in the middle of the map is such a great idea; I wish I'd thought of it! Thanks again for your feedback

It’s definitely worth programming yourself to see how it works! Cinemachine is fantastic though and is honestly way better than anything I could ever write. And there’s like a million tutorials on it.

Doh, yeah I would have tried a little longer if there was a progress bar!