Visuals are decent, the sound effects are good, the gameplay is fun and the mechanics are done well.
Solid game 👍
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1593 | 3.308 | 3.308 |
Overall | #2174 | 3.269 | 3.269 |
Style | #2437 | 3.269 | 3.269 |
Creativity | #2677 | 3.231 | 3.231 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Consuming enemies makes you grow. You need to be large to eat the large enemies, but you're nimbler and better able to dodge the bullets when you're small, so the game is about trying to manage that tradeoff.
Development Time
(Optional) Please credit all assets you've used
I used one of Unity's default fonts, Liberation Sans, and made the rest of my assets myself (except the GMTK branding).
Very fun! There should probably be something telling the player he is progressing, and a bit easy IMO.
Here’s what I liked:
Here’s what I think can be improved:
Nice work!
Wow, thank you for this in-depth feedback! I tried to program the camera myself, which didn't turn out very well. Cinemachine looks very useful, so thanks for the recommendation! There is a win condition (if you last long enough, you get to a final boss), but I definitely should have included a progress bar or a "round x of y" or something like that to make that more obvious. Having bouncable objects in the middle of the map is such a great idea; I wish I'd thought of it! Thanks again for your feedback
Despite some camera issues the game was quite fun. I enjoyed getting the hang of the controls. It's great that there was a lot of enemy variety but I will say that I found it more fun to be big than to scale down once again.
the idea is kinda interesting and i like the minimalistic art. honestly the major issue for me was the camera, i think it moves to fast when you change direction, maybe smoothing that movement could be cool!
amazed how "shape" games are so cool sometimes,
It take me some timle to get how movmeents work but when done, it felt super great to feel the "weigth" of getting biger and biger !
get it till the end, trying to avoid the "malus" of getting shrunk
Good Job
Very fun, I played to the end. I went in thinking there wouldn't be a balance and I would just get as big as possible to win like I've seen on other games, but you balanced it nice in a way that actually required you manage your size based on the enemies left and your life. The different enemy types worked really well. I liked that the camera wasn't locked on to the player but it did feel too loose and was a little disorienting. Maybe because the camera was faster than the player?
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