Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Page 25 of the Patch'd Up PDF under Edges Rework states:

"When you enter a Pit from Forced Movement, however, that push or pull immediately ends, then you take 2 Fall damage. If a Pit is placed directly under you, you take 2 Fall damage. Fall damage cannot be reduced or prevented by any means."

And then page 26 under Armor Rework states:

"Armor is a once per turn, automatic block. The first time each turn that you take damage, if you have Armor, reduce that damage by 3. This can apply to any type of damage, including Fall damage, burning token damage, Super Move damage, or damage dealt by a Trap."


Does this (potentially) conflicting information mean that:

1) The Fall damage from Pits specifically cannot be reduced.

2) Fall damage cannot be reduced.

3) Fall damage cannot be reduced except by Armor.

(+1)

#3 is the answer, I need to update the Pits description to match the new effect of Armor.