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(5 edits) (+1)

I thoroughly enjoyed this one -- it took a little bit for me to find my bearings with the movement tech but it's a super fun game loop once you get the hang of it (my high score is 61999!). Great use of the scale theme and really slick execution! Charming character/world design, too :)

Here's a couple tiny suggestions/issues I noticed for if your team plans to continue work on this game in the future:

  • A quit button on the main menu would be nice since this is a desktop download
  • The volume slider on the main menu uses default Unity assets while the one on the pause menu looks more in keeping with your game's style -- I'd suggest applying the pause menu version all around
  • Pausing/ending the game should also pause looping sounds (music and beep indicator for eviction notices)
  • Your final score on the game over screen differs by a couple points from what's shown in the top right
  • Clicking while in pause/game over screen (on or off of selectable UI) shoots your gun ingame
  • Automatic reloading feels like it could be implemented in a clearer manner -- I didn't understand that when I had 0 ammo I could still take another shot after a few seconds
  • "Charge" is slightly confusing language for the "big mode" mechanic -- I thought it had to do with me charging up my gun or something so I didn't realize I could enter big mode until my last few (best) attempts
(+1)

Nice score! I kinda wanna start a leaderboard in the description or something with how many people that have gotten super high ones (I think the highest I've seen is ~800,000 lol). Thank you for the feedback though! We're planning on updating our game with a WebGL version sometime after the jam ends so we'll definitely try and iron out those issues. But thank you for playing and I'm glad you enjoyed our game!!  

(+1)

Whew, I got no shot against 800,000 lol. But yeah, a leaderboard would be awesome! You’re welcome and definitely looking forward to the WebGL build!! (No quit game button will be necessary there, haha.)