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I can definitely see a vague inspiration from Celeste! x)

The game is very creative, and it would fit very well for a speedrun game. Unfortunately, having platforming based on slow moving platforms made it a waiting game. I couldn't get past stage 3 not because I wasn't able to get the jump boost (there was a generous window for the momentum jump, I'm happy about that), but because the "S" room requires to wait for the platform to squish you down, wait for 5 small platforms to get out of the way, wait for another platform to squish you up, wait for another platform to squish you down and *then* get to the part I kept failing at. My feedback is to make it more action based than relying too much on time-based elements.

I don't want to seem too critical, this game was very creative and is different from every other game I've seen. Top of all that, there's a big level of attention and freedom, so great job on the submission! :)

(+1)

Thanks for the feedback! Chapter 1 is a tutorial of sorts that I definitely made a bit too hard/long. Once you get into Chapter 2 it does become more of an action platformer, there’s probably still a bit of waiting here and there, I’ll have to take a look at that. If you ever want to give it a shot later all your progress should be saved. I added a dev backdoor for level choice that doesn’t seem to be accessible from the itch page directly, so I can’t really suggest that. But if you feel comfortable with using the browser’s developer console, you can open up localStorage and find the save file to open up Chapter 2, you could replace your unlocked with: [{"world":1,"stages":[1,2,3,4]},{"stages":[1],"world":2}] to get access to Chapter 2.