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(+1)

I had no issue with the WebGL! The atmosphere was quite immersive with a potent mystery to the whole thing. I thought the house building mechanic was quite original, but I wish there was maybe one or two puzzles that required me to change the way I arranged the house overall. 

  (trying not to spoil) : rood a nepo ot ereht nottub eht sserp dna trap gnidliub a tcepsni ot dah I erehw tnemom eht devol I

(+1)

I planned a few puzzles that emphasized room arrangements but I had to cut scope due to time constraints. It's definitely something  I want to explore in the future.

(+1)

That's good to hear. I'd be interested in a post jam update.