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Thanks a lot! Most of my coding woes this time came from trying to find a way to make everything scale smoothly while still keeping load times small, so I'm glad that's appreciated.

Yeah, the zooming problem is definitely an annoyance we know about, watching someone play through the game on YouTube and repeatedly zooming towards the tree instead of the settlement was painful :D I'd definitely like to work on the transition system a bit more post-jam, somehow extending the window during which the destination can be chosen, but I haven't tried it out yet.

The symbols on the door are meant to give hints about the order of the numbers, painting -> cave -> flower. Sorry if that didn't came across.

Thanks again for playing and glad you enjoyed it! :)

Oh yeah lol why was my first instinct brute forcing all combinations too ahah.