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A very nice little game! I quite enjoyed the contrast between being a little froggy duder, and a chunky rocking out beast of a boi. Very cute sound effects. 

The gameplay is somewhat simple, so if you were to scope this up, I would love to see you explore the design space of potentially having a few areas where being small is actually an advantage; thus creating a push and pull between being massive or being smol.

That was the original idea. I actually coded in becoming small and becoming large, but in the end couldn't figure out a compelling reason to become small in the time frame I had. I would definitely like to look into it more!

I'm happy to hear it was considered! Best of luck with any post jam update stuff! :D