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devtanc

180
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A member registered Jul 15, 2022 · View creator page →

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Switching between various controls had some unintuitive progression for me. There were a lot of cases where I ended up with one half connected, but not the other, and I would accidentally connect the wrong command as I was trying to correct the error. Maybe a click and drag system would be easier to conceptualize, where the red/blue would be directly connected to the command. Then it's a single click-drag-release from either direction to connect one to the other. Maybe to combat the delay of the drag in disconnecting, you go with connecting and enabling as separate things. So you connect the wires, then you can switch the power node on/off? Dunno, just throwing out some ideas.

Definitely very hard! But also fun in its own way! Controlling the ship was REALLY difficult and a different control scheme would likely have led to more fun. Great job though!

Definitely a little difficult to control, and the objective was hard to understand. I did however, like the music and felt like everything was pretty cohesive art-wise. Nice job!

Really fun! I appreciated the color indicators a LOT. Definitely helped with making the game more playable. The splitting mechanic was cool as well! Nice job!

Thanks :) I'm glad you liked it so much :)

Nice job!!

I think this concept is so cool, but I could never really get it to work all the way. The size of the map made it so that there were only one or two configurations where certain things could be built, since it didn't seem like the buildings were able to pull from the stored resources. I was able to get some soldiers to defend for a while, though! Overall cool concept!

If you're up for trying again, the key to the lower time is to continue eating flies while you're large. Doing that, you can chain the power-up all the way to the end with a bit of luck. Glad you liked the game! Definitely have some work to do on the fly spawning though. I've been stuck like that myself a few times and it sucks :P

Fantastic game! Made it through the whold thing. There were really some interesting puzzles in it! Nice job!

Here's a sneak peek:

I like all those ideas. Glad you liked the mechanic :) I think the timer for how long you're large would be a really nice addition, and I'm working on adding it as part of some tweaks. Also, I agree with the enemies. There's really only two places with a pit that the player can fall into, but some enemies would be cool. I'm working on putting a bee into it as a boss at the end.

This is quite the challenge! Very cool design! Love the animation when the player falls a long distance...not that I did that, of course :P

That was the original idea. I actually coded in becoming small and becoming large, but in the end couldn't figure out a compelling reason to become small in the time frame I had. I would definitely like to look into it more!

Glad you had so much fun with it, and thought it was funny :)

hahaha, nice! A very lucky time!

Pretty cool! I liked the voice acting, for sure. It did feel like something in the math might have been a little off at times, but I was doing alright. Nice job!

Love this! Feels SUPER polished! Played a few times. Might be nice to have a little more in-game info about the various power-ups. Great job!

Thanks for trying it out! Glad you liked it so much :)

Thanks! I currently have a version where the fly spawning is much improved. I'll upload it soon after the voting is over for GMTK. Glad that you had fun :)

Really cool stuff! I was hoping for a game that was like this! The different tower types, though, it was hard to really tell what they did and why they were different. And the constant killing of all my towers just before a big wave was a bit irritating.

Whoa! Very Neverhood and/or Myst vibes with this one! Cool concept! Neat filming! Great job!

Regardless, even just the mechanics are difficult to do solo, so nice job :)

Really fun and polished! The one thing I might add is some better indicator of where towers were allowed to be placed other than just swiping along to see when it went white. Everything else was really cool! Nice job!

This is a very cool concept, but man, those controls are really difficult to work with. A bit of work on making that a little smoother would improve things a lot. Like, it shouldn't be too easy, but I think as-is it's just a little too hard and punishing.

Wow! Incredible game! Really loved the infinite scroll! Must have been quite the thing to get that working the way you wanted.  Had a good time playing!

Having been a wrestler, this would have been a handy gadget :P Fun concept, and a nice twist on the theme! Great job!

Fun little game! The addition of the blue circles all of the same size was really nice. It was fun to run through them all once you had it right on. Nice job!

Love this idea! Love the theme! Love the music! Love the sprites! Incredible job! This is a solo game that's on-par with a team game!

Absolutely amazing game!! Loved the challenge, and the whole mechanic! Nice job!!

Fantastic! This was a really fun and silly game! Nice job!

Really glad you got a kick out of that :) Thanks for trying it out!

Really interesting concept! The controls were definitely tricky to get the hang of, but a cool platformer nonetheless!

This is beautiful and so well polished!! Excellent job! What a fun game!

Cool concept! Woul dbe fun to have some sort of goal or to have like, larger things to eat as you get larger.

Awesome job on a simple, yes really fun game!

Really fun idea! Seems there are some bugs to prevent finishing it (letter quest and shoe) but it was awesome :)

Great little game! Loved the music especially!

Really enjoyed this! Simple, but a really fun puzlle to solve! Nice job!

Pretty cool, but some of the balance mechanics were tricky to understand. A little more info on that would have been awesome.

Very nice little game, but I found it easy to get soft locked in a position where I couldn't place any more houses because there weren't enough roads given.