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Impressive! It blends familiar and unique concepts in a satisfying way. Feels good to get larger and cut through ever-evolving swathes of enemies. I just wish there was more feedback, i.e. sound and visual effects when you hit enemies, get hit by enemies or projectiles, collide, etc. 

There's also a bit of RNG to this game. In my first attempt, I only got 1 module in the first minute, while in the second, I got 6 in 40 seconds. Maybe you could add a hidden pity system to ensure the player doesn't go too long without any modules, since it tends to snowball if you lack the modules to kill enemies and get more.

Thank you for your feedback! There actually is a hidden pity system, though I am not sure it's tuned properly, sadly. As for visual and audio feedback, it was intended and we did work on some gunshot sounds, but in the end we didn't have the time to fit them in as we had to prioritise making the game functional in the first place.