Very fun despite (or perhaps because of?) all the jankiness! I'm not sure it is on purpose, but you can just spam the chaos button for the waves to spawn all together, so technically I went way past level 50 that way until my hp was out of service, or my computer died... Also, we can still put some structures while the waves are going on. So I would spam the waves to get lots of points and place a few blocks during the wave to keep protecting my king. Not sure how far I could have kept that up as once again my computer couldn't keep up with the amount of moving things on my screen. I see on the screenshots of your game that we could do pretty and organised structures, something I didn't consider doing, as I'm not sure what they could have brought of more efficient than my strategy, aside from perhaps isolating the 500 soul blocks.
For very minor details, the intro text explaining the lore and mechanics, flying a bit all around the screen and getting typed out made it hard for me to focus and understand much of it. Visually, it's simple but nice, just careful at readability, like the number of the wave being barely visible with the mountain background being white as well when zoomed out.
But there is potential for a polished and released game honestly. It has that angry birds kind of target audience. Something to whip out quickly on your phone or computer when you want to kill time and see some satsifying structures getting destroyed. Congrats to the team, especially knowing this is your first game!
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Thank you for such a thought out piece of feedback Roy, we've learnt a hell of a lot through this jam and feedback like this is so valuable. I wish i'd had more time to really polish the building system, I love it being a bit janky but not so much that you can overlap blocks etc, but time caught up to us. Thank you again and good luck for your game too