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Congrats on submitting a cool game! I like the idea, general rules are simple to pick up, and a fun dynamic gameplay may emerge from it. Game lacks some polishing, visual cues, sound. First things that bothered me are how to move camera (not bottom of screen, but bottom of building, oof), what prices building are and what income a room gives, how to place it (I got it, but carrying it at center would be better), how much hits a room takes to destroy it, etc. It's imprtant to telegraph every action: room got hit - cue, fist is about to reload - cue, something destroyed (both my or enemy room) - cue, money spent or gathered - cue. That way a player doesn't get disappointed when they loose for seemingly no reason. I can see this game being more polished become a very fun chaotic clicker-manager played for hours and hours. Aside from that, idea is cool, visuals is solid and clear, great job! Good luck in your future works!