Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

An amazing submission for a 4 day jam. Really nice vibes and a nice balance between working at different scales. Track placement feels a little weird but is not hard to get used to and I imagine it was more a result of the short time-frame.

As a small suggestion if you work on the game after the jam, some sort of warning that a station is are about to overflow whilst in the scaled down toy mode would go a really long way. You kind of get really chill playing with the toy tracks that you forget the urgency of linking everything up quickly at the larger scale of things.

Thank-you so much for playing, and for your feedback! Yeah, track placement is something we went back and forth on but tried to make the least-frustrating method that we could implement reasonably quickly.

And you're completely right about the warning in kid mode - the next thing I wanted to add was a tutorial from Lenny if the player was in toy mode if a station was becoming overcrowded, but we ran out of time in the end. We've already worked on improving this for the post-jam version, thanks for highlighting 😄