Hey, interesting game! Some feedback:
- I wouldn't call this a "puzzle" game, maybe something like a "top-down level-based survival game"? I dunno, its in a kind of in-between genres state that makes it hard to describe.
- For low-res pixel textures (like the ones you used), in Unity you can click on the sprite resource and set its filter mode to "Point" instead of "Bilinear" or whatever the default is, this will make your pixels sprites much crisper and less blurry.
- As for level design, introducing every single mechanic/enemy to the player all at once at the very start is not a great way to teach the player about your game, because it can be overwhelming to remember what everything does. Though, I understand that because of the jam time limit, you likely ran out of time to flesh out the progression of the game. In the full version you could make a few more levels to introduce each enemy type more gradually.
- The wizard dude and the purple rabbit guys were very easy to dodge, and the wizard never seemed to actually hurt my slime, though that could be because I was only ever in its damage radius for a short time.
- The gun turrets were the most challenging obstacles, and they felt satisfying to evade by spawning large hordes of slimes to distract them, so good job on making that feel fun!
- Finally, the fact that you re-possess the largest slime when your current slime dies is actually a pretty cool mechanic that I haven't seen before, so points for creativity there!
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Thank you so so much for such an informative comment. This portrays how dedicated you are to reviewing games. Appreciate it. I agree with the comments mentioning the issues of the game and I will work on those. As this was my first game jam participation, I could not define scopes and manage time properly. I hope by participating in more jams, I will improve on that as well. Thanks again for playing my game and for those valuable suggestions.