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A jam submission

SlimeBoundView game page

Puzzle game where you play as a slime who can create smaller variants of itself.
Submitted by Akif — 1 hour, 37 minutes before the deadline
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SlimeBound's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#18093.4913.491
Enjoyment#26092.9822.982
Overall#33922.9152.915
Style#52822.2732.273

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
"SlimeBound" is a puzzle game where you play as a slime who can create smaller variants of it by sacrificing itself. After the original slime dies, your soul transfers into the next biggest slime and hence it continues. Manage your scale, distract, and avoid enemies by deploying smaller variants and reaching your final goal. Welcome to SlimeBound.

Development Time

96 hours

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Comments

Viewing comments 41 to 22 of 41 · Next page · Last page
Submitted(+1)

These are some cool mechanics! I can definitely see this idea expanding, good stuff!

Submitted (2 edits) (+1)

I found your idea quite interesting. Introduced mechanics were interesting, especially wall dash and ball shooter! Cloner was unique addition but felt a bit too easy to dodge.

Of course some visual polishing, and sounds would help to build better atmosphere in the game, but since time frame was short I do understand that you had to make those sacrifices, and that is absolutely fine.  In my opinion showing your idea is above anything in game jams, so well done.

For visual part I would suggest taking a look at color pallets. Simply picking random pallet and having all level objects use it would improve level look. You don't need to have amazing art or anything, just following chosen color scheme will make whole game look polished (since every different color in the game adds some constraint on the player to pay attention to that object and that makes it not look very pleasing).
Also, try to take a look at point filer for sprites in unity, it will make your sprites not blurry.
Some particles, hit animations, or simply on hit color change and hit sounds would also improve whole experience to the next level!

For level design, I can not say much since I am not that great myself on that subject. But it felt okay for me and I completed whole game, maybe some parts were easier, but I think it is better to make game too easy than too hard in game jam! Maybe the only thing would be to introduce every mechanic one by one with levels, so the player could get used to that.
AND do not put slime near the exit on explanation level! I was reading about that statue guy and accidently walked out to the next level and had to restart whole game to get back :DD

Also, put some cap on how many slimes you can spawn since it can get pretty laggy if you spam space a lot.

Overall, do not feel discouraged for my critique, these are just suggestions if you decide to continue. I think it is important to know where and what too improve, at least I know that these feedbacks helped me a lot in making better games! I liked your idea, and with some improvements it can really become a nice game. Good job and keep making games! Looking forward!

Developer

Thanks for all the valuable suggestions. Those were so detailed! It must be of great help to me. Thanks for playing and thanks for providing the suggestions.

Submitted(+1)

The idea is really original and it's fun to play! However, the little slimes didn't always follow me and sometimes tended to wander towards the totems that shoot projectiles, causing them to get themselves killed. Apart from that bug, it's great!

Developer(+1)

Thanks for playing and pointing out the bug.

Submitted(+1)

I really enjoyed the splitting up mechanic of the slime, which is a creative take on the theme of the jam. I also really liked how this game requires both thinking before you move and skill using the controls. I enjoyed playing it, nice job!

Developer

Thanks for playing. Glad you liked the  game!

Submitted(+1)

Needs some polish, and some sound...
Streamed today!!

Developer(+1)

Thanks for playing my game. Appreciate it.

Submitted(+1)

Really interesting game design, I think you have all it takes to be a great game dev

Developer

thats so kind of you. thanks for playing my game. 

Submitted(+1)

Really creative idea - reminds me of agar.io, but in a puzzle format! I liked the blend of critical thinking and skill-based movement required. The sprite-work could use a little revamping, but otherwise, I really enjoyed the game. Good stuff!

Developer

thanks for playing my game. glad you liked it.

Submitted(+1)

Interesting mechanics, I like the concept of having to use the clones as distractions. The tutorial is a bit long compared to the amount of actual levels but the levels that was there was pretty good

Overall, beside the need of polish, good game!

Developer

Thanks for playing my game. I am looking forward to making the tutorial more engaging. And new levels with new and better difficulty level will be introduced in the full version.

Submitted(+1)

Certainly needs some polish, but very good idea nonetheless. The cloners stopped working after my first respawn, I also found the pass through wall mechanic to be quite finicky. Still, overall I'd say after some improvements it could be a very solid game.

Developer

Thanks for playing the game. Also thanks for pointing out those bugs. Those will definitely help me.

Submitted(+1)

I like the level design here, could do with some more interesting background art, but i think it fits the theme and the splitting is really cool

Developer

Thanks for playing my game. Yes, the art and juice is missing in this game. Have to work a lot in those departments.

Submitted(+1)

Hey, interesting game! Some feedback:
- I wouldn't call this a "puzzle" game, maybe something like a "top-down level-based survival game"? I dunno, its in a kind of in-between genres state that makes it hard to describe.
- For low-res pixel textures (like the ones you used), in Unity you can click on the sprite resource and set its filter mode to "Point" instead of "Bilinear" or whatever the default is, this will make your pixels sprites much crisper and less blurry.
- As for level design, introducing every single mechanic/enemy to the player all at once at the very start is not a great way to teach the player about your game, because it can be overwhelming to remember what everything does. Though, I understand that because of the jam time limit, you likely ran out of time to flesh out the progression of the game. In the full version you could make a few more levels to introduce each enemy type more gradually.
- The wizard dude and the purple rabbit guys were very easy to dodge, and the wizard never seemed to actually hurt my slime, though that could be because I was only ever in its damage radius for a short time.
- The gun turrets were the most challenging obstacles, and they felt satisfying to evade by spawning large hordes of slimes to distract them, so good job on making that feel fun!
- Finally, the fact that you re-possess the largest slime when your current slime dies is actually a pretty cool mechanic that I haven't seen before, so points for creativity there!

Developer

Thank you so so much for such an informative comment. This portrays how dedicated you are to reviewing games. Appreciate it. I agree with the comments mentioning the issues of the game and I will work on those. As this was my first game jam participation, I could not define scopes and manage time properly. I hope by participating in more jams, I will improve on that as well. Thanks again for playing my game and for those valuable suggestions.

Submitted(+1)

fun game. I like your idea and your art style. Good job

Developer

Thank you for playing my game. The art needs to be improved anyway. But I am glad that you liked the game.

Submitted(+1)

I like the splitting mechanic and having a mob of slimes following me. There's definitely some potential here,  just needs some polish.

Developer

Thank you so much for playing my game. Glad you liked it!

Submitted(+1)

I liked it! It had a lot more features than I expected. I did find a bug where I was able to go through the brown walls on the final level

Developer

Thanks for playing the game. I am glad to know that you liked it. Yes, that is a known bug which has not been mentioned anywhere. Sorry for that. This will be fixed in future updates.

Submitted(+1)

The core mechanics of the game are very good, very creative take on the theme! i dont think the level design was the best but maybe its a skill issue as i kept dying over and over again
overall very good game!

Developer(+1)

No, I focused too much on the core mechanics that I didn't really get enough time to make better levels or put better arts and music. I will do those later on. But thanks for playing my game. Glad you liked the core mechanics.

Submitted(+1)

There are a few really interesting mechanics here. The wall phasing mechanic didn't always seem to work.

I found one level frustratingly difficult. After several attempts I quit without beating the game.

Still a really solid entry!

Developer

Yes, some tweaking is necessary here and there. I will work on those. Thanks for playing my game!

Submitted(+1)

I liked a lot the mechanics, specially the main mechanic of the splitting slime. The game was a little bit hard though. Nice work!

Developer

Yes, I need to introduce a better difficulty curve with the enemies' abilities and my player's abilities a little bit tweaked. I will wok on these in the future. But thanks for playing my game. Glad that you liked the core mechanics.

Submitted(+1)

I really like the mechanics, this is a type of game that scales really well in terms of level design(no pun intended), and the level design here is really cool.

Developer(+1)

Thanks for playing my game. Glad you liked the mechanics of this game as I could only focus on the core mechanics so far. I have plans to add more juice and add better levels without any intended punishment for the players. 

Submitted(+1)

ello,  nice game i liek the art style and preety fun mechanics

Developer

Thanks for playing my game and I am happy to know that you liked the mechanics. The art was not that great. In fact, I need to work on that a lot!

Submitted(+1)

Interesting mechanics and fun player control, cool idea! Levels are a bit difficult, and the style needs a bit of work but with a good amount of polish the mechanics are there for to be a solid game.

Developer

Yeah, i could only focus on the mechanics of this jam. Although they are not 100% perfect yet. I have plans to work on the visuals and juice of the game. That being said, thanks for playing my game. I am glad that you liked the mechanics.

Viewing comments 41 to 22 of 41 · Next page · Last page