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Cool idea! I like the insightful story, I like the atmosphere, highlighting held object is great for gameplay, and it looks very promising. It's definitely supposed to involve deep tactics with sniping far single enemies with small objects and smashing big groups with large ones, but it doesn't quite work yet. I feel no control on the direction where I throw an object (do I even throw it? Sometimes yes, sometimes it just teleports up and falls). It seems wrong to hold object at a distance, I expect it to attract to me when I grab it. Physics is a bit buggy, I magaged to warp some objects trhough the walls. And you really need to stop consuming energy when object's scale is at limit (I have a mag wheel mouse, so I consume entire bar in a split second and it's frustrating 🤣). Art is cool, I like it, but it doesn't seem coherent, I thing you need to develop a common style together and stick to it in all assets. Overall, it's a cool ambitious entry with high potential, I enjoyed my time playing it! I wish you fat luck in your future work!