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(1 edit) (+1)

The 2 ideas I gave (highlighting spawnpoint area, or spawning in a radius around the player but not in front of him) are a “tweak” to the current game idea, keeping the gameplay the same. Switching to waves instead of levels changes the core gameplay loop. It’s not a bad idea, but keep in mind that the gameplay might change a bit.

Also, I’d say that the “growing into a different level” works well for the jam, but for an actual polished post-jam game, it would be cool if growing/shrinking the player did more, so that it’s a more “active” part of gameplay rather than just a “stage transition”. Maybe once you reach a level, you can grow to that size whenever you want (and scale down as much as you want); to make it a more active part of the game, maybe you can have specific powerups only on specific levels, or maybe an “invincible” enemy that has a tiny hitbox for which you need to size-down, etc.

As for the items, here’s some more ideas (either standalone or in combination with each-other):

  • Glow effect on the items
  • Pulsating (growing and shrinking) effect
  • Sound effect when an enemy drops an item (this one might become a bit annoying? but I can also see it as something that makes the players go “heyy, an item just dropped somewhere?? let’s gooo”)
  • Magnet-ability that allows you to pick up items over larger distances (this one doesn’t really help much with items that are off-screen tho…)
  • Minimap that has the player in the center and showcases both enemies and items

I see, yeah you're right on the gameplay loop changing a bit if I do that 🤔.


The item ideas are really great, and I think you're right on calling them out, they'd be great additions to the game!


Shrinking AND growing, huh?  Hmm, if I add a story element with simple missions to fulfill, maybe I could add an element of collecting key items that can only be found at different scales and give the player the ability to change scale themselves, as well as incentive!! (Metroidvania-esque progression design)


You've given me the best feedback so far!  Thank you very much for helping out a lot, you're the best!