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(+1)

A neat "endless runner" like game! It's really impressive to code without an engine, so massive props to you on that! I would like to have a way to differentiate between slow-mo and shield powerups, mainly because I don't like slow-mo, I feel like the game is most fun when it's fast.

(+1)

Thanks for playing. Makes sense, I will change that in the post-jam update.