I liked playing this, you can't go wrong with this type of arcade gameplay. If I'm being honest though. I will say I don't but it as a proper theme interpretation. I know your other projects and congratualations on implementing the perspective into this one, but I just don't think it's enaough to count it as a main theme
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AstroRunner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1753 | 3.250 | 3.250 |
Style | #2991 | 3.063 | 3.063 |
Overall | #3033 | 3.021 | 3.021 |
Creativity | #4209 | 2.750 | 2.750 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I interprted it in this way, maybe a bit odd :), The obstacles get larger over time and this scale behavior simulates the 3D perspective that I implemented from scratch
Development Time
(Optional) Please credit all assets you've used
I made the entire code and all images except the background. The sound effects come from freesound.org
Comments
A neat "endless runner" like game! It's really impressive to code without an engine, so massive props to you on that! I would like to have a way to differentiate between slow-mo and shield powerups, mainly because I don't like slow-mo, I feel like the game is most fun when it's fast.
Thanks for submitting this to the stream! It's super impressive that you implemented this from scratch in Java. The gameplay is pretty fun once you get the hand of it and the art is really cool.
Good job!
A nice endless runner in space! It was a little difficult and could have used some juice and maybe another mechanic or two mixed in there. Overall, good submission for the jam, though!
A simple but fun game! It took me a while to realise that the power ups were giving me a shield because I was looking at the centre of the screen to avoid obstacles instead of looking at my ship. It gets so fast at higher scores! (not a bad thing btw, it definitely helps with engagement). My highscore was 69 (nice). The art is really nice too. Good job!
Fun idea! The gameplay is not too easy to make it bland but not to hard to make it annoying, and the overall 3D effect is very convincing. My only suggestion is whenever the objects get close to you, instead of popping them out, you can have the objects start moving away from the centre, so that the objects move to the edge of the screen.
Oh and did I mention this game is super addicting? So fun, got a high score of 128 :D
Quite an interesting idea, but the realization is a bit of a letdown, but for 48 hours quite not bad!
This was really impressive considering you made it in java. Had a lot of fun playing it :) Good job!
Very cool game, high score of 58 ! I liked the idea and the execution, it would have been cool if it had some more features, like if you could shoot a missle sometimes to destroy an objstacle or something. Anyways great job!
Yahtzee says that if you're not going to do anything original you should al least do everything right, this is a perfect example of that.
Also, quite bold of you to submit to both Jams at once!
This game is really unique and interesting, it has a magical power of making you fixate your vision on the screen center to avoid the dangers, really unique take on the game jam theme orangomango! congrats on finishing the gamejam!
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