This feels like there are a lot of strategic calculations of buffs and modifiers under the surface but I never felt like I was making much of an informed choice when placing pieces, just trying to slot them down as quickly as possible wherever they would fit. Eventually the shooting sound effect began to grate on me and I gave up. The mechanic of stacking the shapes was a really nice touch but it very quickly got too messy to know at a glance how high any given tile was.
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Thanks for the inputs. I didn't had the time to put everything that I had planned and I focused on a simpler finished game loop instead of more complex one. The complexety will come with upcoming updates ! I already refactored the visibility of the tile height but I still need to work more on balancing the sound effects !