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I think this is one of the games that shows how much you can do with very little. 

Gameplay:

- It's easy to get, but not has much to win it. The random factory makes you constantly consider a different strategy and this could make the experience always enjoiable. It has the taste of an old arcade and it works well in this concept. Maybe it could get repetitive, but only after a while.

Ghraphics:

- Some of the most basic that I have ever seen, but they are functional. And this is very important. GG for following this route for a game jame.

Music:

- The great absentee of this game, because it could have given an even more retro-taste to the experience. If your retro idea wasn't Pong, I mean.

Relevance to the Game Jam's Theme:

- Here I see the only problem. I don't get the "scale to grow" idea if I don't have to stretch it out from "time stopping" plus "make you unites bigger". It could have been developed better.

Still, good job guys, you know how to use such few time to make something interesting.