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Time War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6402 | 1.717 | 2.429 |
Creativity | #6611 | 1.818 | 2.571 |
Overall | #6903 | 1.616 | 2.286 |
Style | #7169 | 1.313 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you control the time scale
Development Time
96 hours
(Optional) Please credit all assets you've used
kenney.nl for sound
ubuntu-font from nerdfonts
löve 2d
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Comments
I think this is one of the games that shows how much you can do with very little.
Gameplay:
- It's easy to get, but not has much to win it. The random factory makes you constantly consider a different strategy and this could make the experience always enjoiable. It has the taste of an old arcade and it works well in this concept. Maybe it could get repetitive, but only after a while.
Ghraphics:
- Some of the most basic that I have ever seen, but they are functional. And this is very important. GG for following this route for a game jame.
Music:
- The great absentee of this game, because it could have given an even more retro-taste to the experience. If your retro idea wasn't Pong, I mean.
Relevance to the Game Jam's Theme:
- Here I see the only problem. I don't get the "scale to grow" idea if I don't have to stretch it out from "time stopping" plus "make you unites bigger". It could have been developed better.
Still, good job guys, you know how to use such few time to make something interesting.
I think this is one of the games that shows how much you can do with very little.
Gameplay:
- It's easy to get, but not has much to win it. The random factory makes you constantly consider a different strategy and this could make the experience always enjoiable. It has the taste of an old arcade and it works well in this concept. Maybe it could get repetitive, but only after a while.
Ghraphics:
- Some of the most basic that I have ever seen, but they are functional. And this is very important. GG for following this route for a game jame.
Music:
- The great absentee of this game, because it could have given an even more retro-taste to the experience. If your retro idea wasn't Pong, I mean.
Relevance to the Game Jam's Theme:
- Here I see the only problem. I don't get the "scale to grow" idea if I don't have to stretch it out from "time stopping" plus "make you unites bigger". It could have been developed better.
Still, good job guys, you know how to use such few time to make something interesting.
Once you do a few runs you get what's happening, and the game becomes very enjoyable. I've won the Time War this round but would love to play grander battles with the terrain even being involved.
Cool idea with lots of potential ;)
Fun game, though definitely feels a bit off balance :) I wish there was a way to upgrade the cards you got somehow, so your machine gunners could do more damage or have more people, etc
Yeah, they are definitely the worst unit. Thanks for playing!
Sorry I don't understand the controls. What do I do when the prompt to choose a unit shows up? I tried clicking and it didn't do anything.
Thanks for the feedback! After selecting a unit, you can deploy it by clicking in the blue zone.
Thanks for replying! I'll try again once I'm home. This seems like an interesting concept, so I'm looking forward to play it.