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(+1)

Moving blocks can be a bit finnicky. I think a simple drop shadow would drastically improve it. There's a bit of variability in the puzzle difficulty. Additionally, with how much puzzles can require platforming, coyote time would help the responsiveness. The game as a whole is very neat, and I do enjoy the concept!

(+1)

Adding a drop shadow would be both subtle and helpful! At the beginning of the jam we planned for it to be more of a puzzle game than a platformer, but as time passed the gameplay went more in that direction. After the jam, playing the platforming heavy levels really shows the need for coyote time. Thanks for the awesome feedback!