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(+2)

This game is absolutely gorgeous; probably one of the prettiest otome games I've ever played. The character designs are memorable and unique, the CGs and backgrounds are breathtaking, and the music is good! However, while the plot is intriguing, I felt like the writing could be improved upon.  The presentation of the characters' reactions to some situations felt a bit unrealistic and pulled me away from the immersion, and I sometimes wondered how Miyoko actually felt about certain things since her feelings weren't clear to me.  

Despite this, I did enjoy Dark Nights a lot and I can tell that a lot of care and effort went into its production. I loved how the romance didn't feel rushed or forced, instead it developed naturally during the story's progression. Even more, I loved that side characters got to play important roles in the story and got development. Roya and Jace are probably my favourite side characters, I honestly can't get enough of them. 

As far as routes go, I probably liked Sachiro's and Junoru's routes the most. And surprisingly enough, I liked the normal endings a lot more than the romance endings. The normal ends were more emotionally packed for me and provided answers to some mysteries regarding the characters. They were really great and totally worth getting. 

Thank you so much Pinlin, for creating and sharing Dark Nights with us! If you decide to make another game in the future, I'll be looking forward to it!

(+2)

I'm delighted to hear that you like the character designs. It's one of the few things I really enjoy to draw. I'm glad that the game is memorable; it's one of the highest compliments to me. I put all my efforts to combine all elements harmoniously. 

The world was established in my head that most characters aren't fazed at the events. I guess that was the unrealistic part? After playing VNs with a lot of monologues from the MC, I intentionally kept this underdeveloped. However, I agree with you. Her thoughts became less prominent as the story progresses.

Through observations, I think that romance hits harder when it's not in focus. I wondered what makes someone fall in love. Each route explores a different aspect. Considering MC's personality, the development should be subtile and slow.
I balanced the interactions with the side characters and their role. It's less of a 'dating-sim', but a 'complete story'. Knowing that the side characters got a lot of attention, maybe I put them too much in the splotlights, haha.

I added the achievements and bonus features just so players can explore other possibilities and more of the world. Often in VNs I try to get the 'best ending' while avoiding all other endings. Here I didn't want other ends to be a disappointment.

Thank you for your feedback and support!