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I'm delighted to hear that you like the character designs. It's one of the few things I really enjoy to draw. I'm glad that the game is memorable; it's one of the highest compliments to me. I put all my efforts to combine all elements harmoniously. 

The world was established in my head that most characters aren't fazed at the events. I guess that was the unrealistic part? After playing VNs with a lot of monologues from the MC, I intentionally kept this underdeveloped. However, I agree with you. Her thoughts became less prominent as the story progresses.

Through observations, I think that romance hits harder when it's not in focus. I wondered what makes someone fall in love. Each route explores a different aspect. Considering MC's personality, the development should be subtile and slow.
I balanced the interactions with the side characters and their role. It's less of a 'dating-sim', but a 'complete story'. Knowing that the side characters got a lot of attention, maybe I put them too much in the splotlights, haha.

I added the achievements and bonus features just so players can explore other possibilities and more of the world. Often in VNs I try to get the 'best ending' while avoiding all other endings. Here I didn't want other ends to be a disappointment.

Thank you for your feedback and support!