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I did wonder what was going on with that comment haha but I didn't question it :') Team Wizard! <3 I'm glad you felt a little rush when playing :3 We actually had a 5th rune in development but we didn't know what else we could scale haha :)
- The movement was definitely a low point, we had a lot of feedback on all the elements we can add to make it a better experience, I didn't even know what coyote time was before this jam but now I do know and I need it lol - to make the character feel good I would like that :)
- The rune UI was tricky because it was always so big it was covering puzzle elements, it started off always in the middle but as the puzzles got more complicated I started moving it around - I will most definitely look into a solution for this maybe zooming out a bit the puzzle or fixing it to the place where the timer should be, it didn't add much to the game anyway 
Thank you for taking the time to play the game and leaving such useful suggestions :D I will use it to improve the game for sure!