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A member registered Oct 24, 2020 · View creator page →

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Thanks :D

The wizard thanks for for acknowledging his magics :)

Basket sure is fast and there is some quirky camera angle decisions but I smiled anyways :) nice

Thank you for playing :D

The artwork and soundscape is incredible :D The game itself looks really clean like it's been worked on for months :) I really enjoyed the story and the interations I had with the npcs! Killing dinosaurs was really fun but I kept running out of ammo :o Really lovely game! c:

Thank you :D

Thank you for the kind words :D

Oh my gosh that chef is terrifying XD Loved the theme interpretation it was certainly unique c: The soundtrack was nostalgic and worked well :) Congrats on your second ever game jam you did a great job!

Wizard Gang! I know I said it already but us wizard peeps must unite :D
Your game is SO polished with an epic soundtrack and the sprites are absolutely gorgeous :o
I did not understand at all the transferring scale mechanic from the control description provided but then I realised the LMB, RMB, Scroll thing, the indicators didn't make too much sense but I got the hang of it :D How on earth do you get through that passage for that crow? :o Did I miss something? Using the door like that in the puzzle is really clever :D Sorry if thats a mumble jumble of things, but I really loved your game :) I see what you mean about the animations and you guys hit the nail on the head :) Truly impressive

I did wonder what was going on with that comment haha but I didn't question it :') Team Wizard! <3 I'm glad you felt a little rush when playing :3 We actually had a 5th rune in development but we didn't know what else we could scale haha :)
- The movement was definitely a low point, we had a lot of feedback on all the elements we can add to make it a better experience, I didn't even know what coyote time was before this jam but now I do know and I need it lol - to make the character feel good I would like that :)
- The rune UI was tricky because it was always so big it was covering puzzle elements, it started off always in the middle but as the puzzles got more complicated I started moving it around - I will most definitely look into a solution for this maybe zooming out a bit the puzzle or fixing it to the place where the timer should be, it didn't add much to the game anyway 
Thank you for taking the time to play the game and leaving such useful suggestions :D I will use it to improve the game for sure!

Game looks and sounds really great c: Had a little bit of trouble understanding the skill but the game is really creative

Thank you I'm glad you liked it :D

What a crazy interesting game XD I was not expecting to be modelling Kaiju today and I think it's all I've ever needed :') Loved playing around getting him into crazy positions I almost forgot about the little guy, don't worry I came back for him haha, this is wonderful!

Really addictive! Playing this was a pleasure :) Thank for making this

I'd thought about making things from blueprints but making the game inside the blueprint is really cool! The lack of animation actually complimented it I think. I would love to play with some audio, it would really tie the whole experience together :)

Honestly when I saw the amount of platformers I kicked myself a little, thinking I should have done something a bit more unique XD But the amount of posititivity about the mechanics surprised me :) Once I fix all the bugs and make the player feel a bit nicer with time I'll see how it goes! Thank you kindly for the feedback :)

Really well thought out game with the best orbit trajectory system I've seen :) The space vibe really shines through with the music and simple but highly effective graphics. The fruit vendorship is very charming :)

It wasn't even missed to be honest :) It's just one of those things we are spoiled with these days, I like the arcade vibe, the instructions would be on a sticker on the cabinet haha

Quirky interactive experience with comedic dialogue :) The style complimented the situation very well

Yeah there is some weird invisible obstacle bug that comes and goes I'm not really sure whats going on, after this I'm going to go through it with a fine tooth comb and find out what happened haha :) We do have a limiting mechanic in place and an extra rune but they didn't make it into this version, definitely going to polish it up :) Thanks for taking the time to play!

What a cute and trippy game :D I thought the scaling bunny would be a nightmare to control but actually it's surprising how much control you have over the character. I found it very intuitive :) The 'back to checkpoint' animation is pretty funny too I almost didn't mind dying :) I really enjoyed this

If this game made you feel like a wizard, then the job is complete :D thank you for playing! 

The UI and art is extremely polished for 4 days it is really impressive. I love the modular way of building onto your spaceship it is really satisfying and intuitive. The compass freaked me out a bit at first I thought I was being chased XD Audio is really fitting :) The enemies come a bit fast and hard in the beginning but nothing deadly :) well done this is awesome!

That first explosion scared the living bejeezus out of me :') The character controls really nice and climbing looks better than I expected when first looking, I wish there was some other objective but I had fun just climbing honestly, besides the initial jump scare XD

Really enjoyed the style of this game, the whitebox prototyping feel was a perfect fit for the scaling and it made the colours stand out really nicely. I wish the jump went just a little bit higher as I was constantly getting caught on the edge and felt like I was being punished for a marginal thing, but I got it eventually :) The audio is really catchy and a pleasure to listen to, its a really lovely interpretation of the theme :D

Thanks for playing! I'm glad you enjoyed it :) Jank is a very kind way of putting haha but I'm glad you managed to have some fun despite the bugs :) There is a long list of things we plan to polish based on all the kind feedback we've recieved. It's really appreciated :D

Thanks :D glad you liked it :)

Wow what an experience, I played right through to the end :) Beautiful artwork and audio, I really felt immersed in the journey of the fish and felt curious and explorative. Really magical :) Thanks for making this!

Thank you :D I'm glad you enjoyed playing! :)

I love the audio, it really sells the psychicness :) The puzzles feel really nice and the levels feel full of life and character. Controls felt natural and intuitive. A very pleasant game experience overall :) good job!

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Wizard Tribe!

Thanks a ton for playing the game—I’m so glad you enjoyed the runes and torches! :3 The bug list is definitely growing, and while we were already aware of a few of these, it’s super helpful to see what’s affecting everyone the most. The invisible obstacles/colliders are a big one, and that weird shrinking issue is definitely on the radar too. I’ll tackle these after the jam, even if it means tearing the level apart and reassessing from scratch, haha.

And those windows! I swear I double-checked each one, but clearly, some sneaky ones slipped through! XD

Thanks so much for the bug report—it really helps a lot!

Thank you for playing we really appreciate the feedback :) That's such a good suggestion, once I find the source of the invisible obstacles I will work on making a more energetic character with animations to elevate the experience :D

Thank you for playing :D I'm glad you enjoyed the variety of mechanics :)

Really well made game with fun audio and graphics c: I especially love the background the the grunt when jumping. The pickup animation is creepy in a good way :) Your levels are designed with purpose and feel good to play through

Interesting story :) I wonder how he got inside the soup, is he dreaming? It was fun to swim around and the pixel art style looks great! I did not complete any of the objective because I never found the ladle, maybe an arrow to indicate where to go? The vibe of this game is quirky and I love it, great job :)

Really quirky idea I love it :D after I rotated the leg and climbed up a bit I kept getting stuck in the walls :o 

Thank you for bringing this to my attention! It seems there are a few invisible obstacles in the game that I haven't quite tracked down yet. For that particular one, you can get past it by jumping a bit—it’s not the only one, unfortunately, as the game does have a few bugs scattered throughout. I really appreciate your bug report, and I’m glad to hear you enjoyed the game despite the occasional glitch!

Thank you for playing :D

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Thank you for playing :) I think they are easy because I give too many options to pass, for sure I will be making restrictions on future trials :) Appreciate the feedback!

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1000% there is some collision problems haha I am still trying to locate the source of these mystery invisible obstacles :D It's under investigation ;) , thank you so much for taking the time to play and give some feedback :) I'm glad you love wizards :D