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Very nice concept for a game and an execution in this limited game-jam time is also note-worthy. I couldn't finish any of the three puzzles in the second room, but I was close to finishing the sink puzzle once. However, the physics seem not to be deterministic, because the first time I ran the experiment, I put the toaster at the 45 degree angle and the ball changed the direction by 90 degrees as intended. The next time I tried exactly the same with the toaster turned 45 degrees, the ball didn't turn by 90 degrees, but more like about 60 degrees. Then the next time it went completely nuts and turned like 120 degrees. I couldn't make it to turn by exact 90 degrees anymore, I had to quit after that without any ideas on how to improve the layout.

And of course not being able to reset everything to where it was before my test run is super tedious, but you know that already :).

Nonetheless, kudos for making such a polished looking game in such a small amount of time!

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Thank you for your feedback! I tried my best to leave the game open ended with the lack of direct mechanic introductions with different elements, but of course this leaves just as much room for confusion and/or frustration which I probably could have counteracted with more playtesting and dev time in general. Also looking back, I believe that posting a game walkthrough would have helped though, as I could actually add something like that to the game page even after submissions close. Nonetheless, I have been keeping track of these things and hope to improve upon them next Jam! Thanks again for playing my game!