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I like feeling of traversing the perimeter of the eye and hopping around it. Feels like a refreshing new topology for a bullet hell! I thought there was some pretty nice polish on this game too, many little sfx and moving graphics with tweening that brought everything together well. I agree that it felt a little slow so all I'd say about that is to build a demo level of your game early during the jam and play with variables such as spawn rate to find out what works best! Overall cool game, great concept :)