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(+1)

The midi sound font, simplistic visuals and precise jumps remind me of the flash games that could distract me from work for an entire class period in the school computer lab. You've got a formula for fun here and I'd be interested in seeing if this concept could be applied to an infinite runner sort of game. I don't have much new to add to the conversation, but I agree with the general consensus that the camera could use to be zoomed out a smidge. A minor adjustment would make the game feel more fair without compromising the difficulty and removing the satisfaction of the eventual perfect run. Also, running into a wall and having to manually reset the level is a hard fail state disguised as a soft fail state, if that makes sense. I'm fine with only having one chance to jump over a hurdle, but I'd suggest adding some spikes or something to the side of those hurdles to make it clear that they're hazardous. Making contact with the spikes would naturally end the run and prompt a restart- bonus points if you add in some of that signature flash game gore. Great work to everyone involved, I hope you continue to develop this concept and explore its potential!