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Hello!

The game is designed in a caricature/parody style. Therefore, I draw "down there" based on:

1. Not all people monitor the neatness of their "down there". Moreover, the game takes place around the 50s-70s (a mix, but with a strong bias towards the 50s).

2. This is only the beginning of the game and in fact the player has only seen a few characters, but I am a supporter of diversity and therefore over time the game will of course have different options, including neat ones (as it happens in real life - some people change their underwear every half day, while others once a week. It depends on the circumstances and personal preference of each).

3. When I released the first demo, I carefully listened to people's feedback (I still do this) and in most cases it was this moment (my version of "down there" that the players liked). I decided that they were right and continued in this style.

I've never really thought about whether people "down there" are ugly or not, I just try to follow logic (50s? - hair in most cases. Old-fashioned and very busy housewife without a relationship? - neatness doesn't really bother her, etc.).

There are people and anthropomorphs in the game. For example, a fox, a cow - anthropomorph. They have always been like this and will not change. Only people can change (in any direction), it will mainly depend on the player.

Rocky starts copying Buzz, because Rocky is a simpleton and when Buzz pompously imposes his worldview on him, Rocky thinks about it, because it's new to him. He decides to try and when Stacey starts showing sympathy for him, he decides that Buzz was right.

Saves have been working since version 0.5.1. We, our assistants, use saves when developing the game.

Each character has a personal inventory, but regular money is added up. Royal coins are a special currency and are listed in the inventory as a thing. In the game's progress, you can earn such coins, so it doesn't matter who found them in the location at the moment. Also, when changing a player, there will be a "things exchange" function and the Rocky player (for example) will be able to ask Martha (for example) for something from her inventory. I'm a fan of logic and it's strange for me if when changing a character, he gets the entire inventory. Martha will get her panties that Rocky found and won't pay attention to it? Then the player will select her panties in the inventory to look at the image and Rocky (who is not in the group at the moment) will say a phrase? Logic, buddy).

All controls in the game, including "Shift", are shown in great detail at the beginning of the game. When you press "Shift", the dialogue box disappears and the game pauses automatically. When you press "Shift" again, the game continues.

Yes, we need an artist, a person with whom I will discuss some aspects of the plot and a programmer. But mostly an artist, because I draw alone but I don't always have free time for it. If you want to take part in our project, then feel free to let us know.
(It's best if you contact us on our Discord).