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Strongest part is the atmosphere and presentation. I especially liked going underneath and being spooked by the extra bassy ambience. And the anglerfish was a bit spooky as well. But after grinding up levels, defeating the angler with my almost forgotten about and strange attack, grappling with rather floaty mouse controls, and clipping through geometry when not going out of bounds, I rather lost track of the ultimate point of the game. I was literally going in circles, both eating the fish to level up, and within the world geometry figuring what I had to do. Maybe there was more to the level but I couldn't be certain since I kept phasing everything. But the art style is excellent. A stronger focus on gameplay, and particularly its structure would aid in engagement.