One of my favorite ideas that I've ever seen come out of a game jam! It's inspiring when a team can remix a feature that's typically not considered gameplay into a central mechanic- even more so when that mechanic bolsters the game's narrative and theme. Having the "rules" for beauty change constantly and become progressively more specific is not just a device for ramping up the difficulty- it also highlights the absurd futility of chasing beauty's ever-moving goalpost. There were times when I was confused by the negative ratings I received from customers, but it's the same confusion that I feel when a real-life person expresses dissatisfaction with their appearance despite conforming to beauty standards. I can't say whether the inconsistent feedback was a design choice or a result of my poor play, but either way, the absurdity lent to my experience by that feedback helped drive the message home. Also, the art direction has personality for days! The grungy looking, cobbled-together faces are a key component of what makes this deconstructive work so powerful and funny. I love video games. I love this video game. Thanks for making a really good video game!